Glossary¶
Every number the add-on shows, in one or two plain sentences each. What it counts, and what a high or a low number means at Replay tables. Numbers given as a guide are rough; the tables you play on decide what normal is.
Written with a poker coach. Each definition matches exactly what Replay Suite counts.
How to read any stat on the screen¶
Every stat is shown as a percentage next to a small fraction, such as 31% ยท 14/45. The fraction is the whole story. The number on the right is how many times this player faced that decision. The number on the left is how many times they took it. The percentage is one divided by the other. A stat with a small right-hand number is a rumour, not a fact. The reliability bar under a stat fills as that right-hand number grows.
Two words come up constantly and are worth fixing now.
Opportunity. A spot where the player could have done the thing. The extension only counts a decision when the player actually had it. If they were already all-in, or never faced a raise, the spot is not counted at all.
Aggressor. The player who made the last raise before the flop. The blinds do not count. If nobody raised, there is no aggressor that hand. Every continuation-bet stat is measured against this one player.
Before the flop¶
VPIP (Voluntarily put money in pot) How often this player chooses to put chips in before the flop, out of every hand they were dealt. Posting a blind does not count, and checking in the big blind does not count. 60 means they play most hands. 15 means they are very picky. At Replay, 35 to 45 is common and is not a sign of anything unusual.
PFR (Preflop raise) How often this player raises before the flop, out of every hand they were dealt. Any raise counts, including a raise over a limper. Read it next to VPIP. A player at 40 VPIP and 8 PFR calls a lot and raises little. A player at 25 VPIP and 20 PFR raises nearly every hand they play. At Replay, PFR is often well below VPIP.
RFI (Raise first in) When nobody has raised or called in front of them, how often this player raises rather than calling or folding. This is the cleanest measure of how they open a pot. A high number means they like to take the lead. Shown on the HUD's expanded panel by seat group as well, since a good player opens far more from the button than from under the gun.
Limp (Limp first in) Same spot as RFI: nobody has entered the pot yet. How often this player calls the big blind instead of raising or folding. Limping first in is common at Replay and rare among strong players. A high number here tells you the player wants to see flops cheaply. Their raises, when they come, deserve more respect.
OL (Overlimp) Somebody has already limped and nobody has raised. How often this player calls along. A high number says they follow the crowd into multiway pots. Expect many of these players at a Replay 9-max table.
LF (Limp then fold) The player limped, somebody raised behind them, and they still had chips. How often they gave up. Around 30 to 60 is a rough middle. Above that, their limps are weak and a raise behind them wins the pot often. Below that, they call raises after limping, and you will see a flop against them.
CC (Cold call) Somebody has raised and this player has not yet put chips in. How often they call. Calling a three-bet cold counts too. A high number, above 25 or so, is a caller who wants to see a flop with the raiser. At Replay, expect this number to run high.
SQZ (Squeeze) One raise is in and at least one player has called it. How often this player re-raises. It is a strong move because two players have to fold. A number above 10 marks someone who attacks callers. Most Replay players sit near zero. Shown below 3-bet on the Preflop tab, because it is a special case of it.
3B (3-bet) Exactly one raise is in. How often this player re-raises. 5 to 11 is a rough guide at 6-max, a little less at a full table. A player at 2 only re-raises with premium hands, so their re-raise means aces, kings or close. A player at 15 re-raises light and can be re-raised back.
F3B (Fold to 3-bet) This player opened the pot with the first raise, somebody re-raised, and they still had chips. How often they folded. 45 to 65 is a rough middle. A high number means their opens are wide and a re-raise sends them away. A low number means they call re-raises, and you should re-raise them for value rather than as a bluff.
C3B (Call 3-bet) Same spot as F3B. How often they called. Together with F3B and 4B it covers every answer to a re-raise, so the three add up to roughly 100.
4B (4-bet) This player faces a re-raise, either after opening or cold, and still has chips. How often they raise again. Rare at any table. The HUD shows no colour for it because the sample never gets large enough to mean much.
F4B (Fold to 4-bet) This player three-bet and somebody raised again. How often they folded. Very small samples. Treat any number here as a hint, not a read.
C4B (Call 4-bet) Same spot as F4B. How often they called.
5B (5-bet) This player faces a four-bet and still has chips. How often they raise again. Almost always an all-in. You will rarely see enough of these to read anything from the number.
ATS (Steal attempt) The player is in the cutoff, on the button or in the small blind. Nobody has entered the pot. How often they raise. 35 to 55 is a rough middle at 6-max, a little less at 9-max or 10-max. A low number means their late raises are as strong as their early ones. A high number means they raise from late seats with many hands, and the blinds can fight back.
FvS (Fold to steal) The player is in a blind and faces a first-in raise from a late seat. How often they fold. 40 to 60 is a rough middle. A player at 80 gives up their blind almost every time, so a raise from the button against them is nearly free money. A player at 25 defends often, so raise them for value.
BD (Defend blind) Same spot as FvS. How often the player calls or re-raises. It is the other half of FvS, so the two add to roughly 100.
Folded to you (decision bar, Preflop tab) Every time the pot was unopened when it reached this player. The bar splits those spots into Raise, Limp and Fold. The big blind checking is not shown, since that is not a choice about entering the pot.
Facing an open (decision bar, Preflop tab) Every time this player's first decision came against exactly one raise. Split into 3-bet, Call and Fold.
Facing a 3-bet (decision bar, Preflop tab) Every time this player opened the pot and got re-raised. Split into 4-bet, Call and Fold.
Open sizing (chart, Preflop tab) When this player made the first raise, how big it was as a multiple of the big blind. Buckets run from 2 to 2.5x up to 5x and more. A player whose bar sits at 5x+ raises big. At Replay, large opens are common and often mean a strong hand.
Re-raise sizing (chart, Preflop tab) When this player re-raised, how big it was compared to the raise they faced. Buckets from 2 to 2.5x up to 4x and more, plus All-in. A player who re-raises only by moving all-in tells you something about how they think about the hand.
After the flop¶
The same thirteen stats exist for the flop, the turn and the river. On the HUD they carry a letter first: F CB is the flop continuation bet, T CB the turn, R CB the river. They are separate numbers because they are separate decisions. A player who bets nearly every flop and rarely bets the turn is telling you something.
CB (Continuation bet) This player was the last raiser before the flop, and on this street nobody has bet yet. How often they bet. On the flop, 50 to 70 is a rough middle. A player at 85 bets almost every flop after raising, whether they hit or not. A player at 30 mostly checks and bets when they have something.
Brl (Barrel again) Turn and river only. This player made a continuation bet on the previous street and again faces a street where nobody has bet. How often they bet again. A player who bets the flop 80 and the turn 30 gives up on the turn a lot. Calling their flop bet and seeing what they do next is a reasonable plan.
dCB (Delayed c-bet) Turn and river only. This player was the raiser, checked the previous street, and now has the chance to bet. How often they do. A high number marks a player who checks the flop and bets the turn. A low number says once they check, they are done.
FvCB (Fold to c-bet) The raiser bet first on this street and this player faced it with chips. How often they folded. On the flop, 35 to 50 is a rough middle. A player at 65 folds to most continuation bets, so betting the flop after raising works against them. A player at 20 almost never folds a flop, and betting without a hand is throwing chips away.
CvCB (Call c-bet) Same spot as FvCB. How often they called.
RvCB (Raise c-bet) Same spot as FvCB. How often they raised. 6 to 14 on the flop is a rough middle. Below 5 means a raise here is a very strong hand. Above 20 means they raise flops with draws and pairs too.
Bet (Bet when first) Nobody has bet yet on this street and this player has the option. How often they bet, whoever raised before the flop. A general measure of whether this player leads out.
Chk (Check when first) Same spot as Bet. How often they checked. The two add to roughly 100.
XR (Check-raise) This player checked and was then bet into. How often their first answer was a raise. 6 to 14 on the flop is a rough middle. A player near zero never check-raises, so their check is an honest sign of weakness. A player at 20 or more uses the check as a trap.
XC (Check-call) Same spot as XR. How often they called. A high number, above 50, is a player who checks and calls down, which is the classic Replay pattern. Bet your good hands for value against them and give up bluffing.
XF (Check-fold) Same spot as XR. How often they folded. A high number means a bet after their check usually wins the pot.
Donk (Donk bet) Somebody else was the raiser before the flop, nobody has bet yet, and this player bets into them. Note that this stat includes spots where the raiser has already checked, which are counted separately under Probe. So the number mixes two different situations, and the HUD shows no colour band for it. Read it as "this player leads into the raiser", and check Probe to see how much of it came after a check.
Probe (Probe bet) This player is not the raiser, and the raiser has checked, either on the previous street or earlier on this one. How often this player takes the lead and bets. 40 to 60 is a rough middle. A low number means they let a checking raiser off cheaply.
First to act on the flop (decision bar, street tabs) Every time this player could open the betting. Split into Bet and Check.
After checking (decision bar, street tabs) Every time this player checked and was bet into. Split into Check-raise, Call and Fold.
Facing a c-bet (decision bar, street tabs) Every time the raiser bet first and this player faced it. Split into Raise, Call and Fold.
Bet sizing (chart, street tabs) When this player made the first bet on the street, how big it was as a share of the pot. Buckets run from under 33% up to 100% and more, plus All-in. Many Replay players bet the same size whatever they hold. Others bet small with weak hands and big with strong ones. A quick look at this chart, then at a few replayed hands, tells you which.
Raise sizing (chart, street tabs) When this player raised on the street, how big the extra amount was compared to the pot after the bet they faced. Same buckets as bet sizing.
Seen on X of Y hands (subtitle, street tabs) How many of this player's hands reached this street with them still in. A player who sees the flop in 60 of 100 hands sees a lot of flops.
CB paired / CB mono / CB dry / CB wet (C-bet by board texture, Flop tab) The flop continuation-bet stat, split by the kind of flop. Paired means two of the three cards match. Monotone means all three are one suit. Dry means few draws are possible, such as K 7 2 with three suits. Wet means many draws are possible, such as 9 8 7 with two of a suit. Strong players bet dry flops far more often than wet ones. A player who bets every kind of flop at the same rate is not looking at the board.
CB IP / CB OOP (In position / Out of position, Flop tab) The flop continuation-bet stat, split by whether the player acts last on the flop or not. Betting is easier when you act last. Most players bet more in position than out of it. If a player's OOP number is as high as their IP number, they bet on habit rather than on position.
Showdown¶
WWSF (Won when saw flop) Out of every hand where this player saw the flop, how often they ended up winning chips from the pot, by showdown or because everyone else folded. 43 to 50 is a rough middle. A low number, below 40, is a player who sees many flops and gives up on most of them.
WTSD (Went to showdown) Out of every hand where this player saw the flop, how often they were still in at the end with at least one opponent. 26 to 34 is a rough middle. A high number, above 40, is a player who does not fold once they have seen a flop. Bet for value against them. A low number is a player who folds when pushed.
W$SD (Won at showdown) Out of every showdown this player reached, how often they won. 48 to 58 is a rough middle. Read it with WTSD. A player at 45 WTSD and 40 W$SD goes to showdown a lot and loses most of them, which means they call too much. A player at 20 WTSD and 65 W$SD only goes to showdown with the goods.
Saw the flop (Showdown chain, Analytics tab) Out of every hand dealt, how often this player was still in when the flop came out. The first step of the chain. The three stats above are each measured over the one before it.
How hands ended (General tab) Every hand lands in exactly one of three rows. Folded means this player gave up at some point. Showdown means they went to the end with an opponent. Uncontested means everyone else folded to them. Beside each is the count and the total in big blinds. A player who loses most of their chips in the Showdown row is calling with hands that do not win often enough.
Aggression¶
AF (Aggression factor) After the flop, how many bets and raises this player made, divided by how many calls. Every action counts, on every street. A player at 1.0 bets and calls about equally. A player at 3.0 bets or raises three times for every call. 1.8 to 3.5 is a rough middle. Below 1.0 is a player who mainly calls. The badge caps it at 9.9, which means this player almost never calls. A dash means they have not called yet, so there is no ratio to show.
Aggression by street (Analytics tab and each street tab) The same ratio, computed for the flop, the turn and the river separately. A player who is aggressive on the flop and passive on the river is common. It usually means their river bets are real.
Tournament¶
M-ratio (Analytics tab, tournament hands only) Your stack at the start of the hand, divided by what one full round of the table costs you in blinds and antes. An M of 10 means you can sit through ten rounds before the blinds eat your stack. It is the single most useful number for a tournament decision, because it tells you how long you can wait. Ring games have no M, since the blinds never go up.
Harrington zones (the coloured bands on the M-ratio chart) Green is an M above 20. Yellow is 10 to 20. Orange is 6 to 10. Red is 1 to 6. In the green you play ordinary poker. In the yellow, hands that need to see a cheap flop start to lose value. In the orange, your main move is raising all-in first into the pot. In the red, the first reasonable hand goes all-in, and the blinds decide for you if you wait.
Stack depth (Analytics tab, all formats) Your starting stack for each hand, in big blinds, grouped into four bands: 50+ BB, 25 to 50 BB, 10 to 25 BB and under 10 BB. The chart shows how you did in each band. This is different from M-ratio. It is measured in big blinds only, it ignores antes and table size, and it exists for ring games too.
Results¶
Hands How many hands the extension holds for this player. On the HUD badge it is the third default number. It is the ceiling for every other stat, since no stat can have a sample larger than this. Most stats have a much smaller sample, because most spots do not come up every hand.
Net Chips won or lost, over the hands the extension has settled. On the General tab, the hint underneath gives the same total in big blinds and the number of hands it covers. For another player, this is only their result in hands you were both dealt into, which is not their overall record.
BB/100 (big blinds won per 100 hands) Net result in big blinds, divided by hands, times 100. It lets you compare a session at 50/100 with a session at 500/1000. Ring games only. In a tournament the big blind rises through the event, so a rate per 100 hands would compare nothing with nothing.
By position (General tab) Big blinds won or lost from each seat, with the number of hands behind each bar. UTG is first to act, then UTG+1, UTG+2, MP, MP+1, HJ, CO, BTN, then SB and BB. Almost every player loses from the blinds and wins most from the button. What matters is the size of each.
Results over time (Analytics tab) Your running total in big blinds, one point per hand, in the order the hands were played. Click a point to open that hand in the replayer.
Starting hands (Analytics tab and Range tab) A 13 by 13 grid, one cell for each of the 169 possible starting hands. Suited hands sit above the diagonal, pairs on it, offsuit hands below. Blue is a hand you have won with, red one you have lost with, empty means never played. Hover a cell to see the count and the total.
Range width (Range tab) The share of all 1,326 possible two-card holdings your selection covers. Pairs have 6 ways to be dealt, suited hands 4, offsuit hands 12, so a selection of 20 cells can be a wide range or a narrow one.
General and SP (HUD badge) General is every hand the extension holds for the player. SP is only the hands that match the table you are at now: same number of seats, and bounty tournaments kept apart from everything else. The badge shows SP only when every stat on it has a big enough sample there. Otherwise it shows General and says so.